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    <title>the website of xero harrison</title>
    <subtitle type="text">xero, xero harrison, harrison, nu, x-e.ro, whois.x-e.ro, blog.x-e.ro, code.x-e.ro, lab.x-e.ro, img.x-e.ro, etc.x-e.ro, feeds.x-e.ro, fontvir.us, fontvirus, font, fonts, git, portfolio, program, programming, code, coding, codes, codez, dev, develop, developer, qoob, open qoob, openqoob, framework, code, api, lab, laboratory, experiment, experiments, demo, netart, net art, unixporn, unix porn, unixp0rn, unixpr0n, images, photos, etc, random</subtitle>
    <link>https://blog.x-e.ro</link>
    <updated>Sat, 30 May 2026 14:14:10 -0400</updated>
    <id>https://blog.x-e.ro</id>
    <link rel="self" href="https://feeds.x-e.ro" />
    <generator uri="http://qoob.xero.nu/">open[qoob]</generator>
    <entry>
        <title>all aboard the impure train!</title>
        <id>https://blog.x-e.ro/impure_train</id>
        <link rel="alternate">https://blog.x-e.ro/impure_train</link>
        <summary type="html">&lt;p&gt;the newest &lt;a href=&quot;http://pc.textmod.es/pack/impure67/&quot; target=&quot;_new&quot;&gt;impure artpack #67&lt;/a&gt; has the incarnation of a conversion we had on irc. historically amiga collys are all vertical and lack color. since impure is already viewed as a &quot;modern&quot; crew for releasing in color and files wider than 80 columns... we decided why not make a modern colly?! and what's the perfect subject for a really really wide ansi? a train covered in graffiti of course!&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://0w.nz/impure-train.png&quot;&gt;&lt;img src=&quot;/ui/img/blog/x0-train.png&quot; alt=&quot;x0 - impure train preview&quot;&gt;&lt;/a&gt;&lt;/p&gt;
</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2017-11-12T07:11:12-05:00</updated>
    </entry>
    <entry>
        <title>BLiSS Sim for ipad</title>
        <id>https://blog.x-e.ro/bliss_sim_for_ipad</id>
        <link rel="alternate">https://blog.x-e.ro/bliss_sim_for_ipad</link>
        <summary type="html">&lt;p&gt;&lt;img src=&quot;http://img.x-e.ro/i/bliss_for_ipad_banner.png&quot; alt=&quot;BLiSS Sim&quot; /&gt;&lt;/p&gt;
&lt;p&gt;the Bioregenerative Life Support System Simulator, BLiSS Sim, is an ipad app, built with titanium studio, based on investigations conducted by NASA scientists and engineers to explore how plants can be grown to provide air, water, and food for astronauts at a lunar base.  &lt;br /&gt;&lt;br /&gt; BLiSS uses a game format to engage youth and adults in the challenges of supporting humans in space or extreme environments on earth. &lt;br /&gt;&lt;br /&gt; The app is free and available for download from the &lt;a class=&quot;vt-p&quot; href=&quot;http://itunes.apple.com/us/app/bliss-sim/id525464463?ls=1&amp;mt=8&quot;&gt;iTunes Store&lt;/a&gt;.&lt;br /&gt; Visit the promotional website at: &lt;a class=&quot;vt-p&quot; href=&quot;http://bliss-sim.cet.edu/&quot;&gt;http://bliss-sim.cet.edu/&lt;/a&gt;&lt;/p&gt;</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2012-05-17T15:33:00-04:00</updated>
    </entry>
    <entry>
        <title>LSDj keyboard tutorial</title>
        <id>https://blog.x-e.ro/lsdj_keyboard_tutorial</id>
        <link rel="alternate">https://blog.x-e.ro/lsdj_keyboard_tutorial</link>
        <summary type="html">&lt;p class=&quot;center&quot;&gt;&lt;a title=&quot;LSDj keyboard&quot; rel=&quot;shadowbox[post-120];player=img;&quot; href=&quot;http://img.x-e.ro/i/lsdj.keyboard-14.jpg&quot;&gt;&lt;img title=&quot;LSDj keyboard&quot; src=&quot;http://blog.x-e.ro/ui/img/blog/uploads/lsdj.keyboard-14.jpg&quot; alt=&quot;LSDj keyboard&quot; width=&quot;710&quot; height=&quot;200&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;so, making music for LSDj is fun. but after a while you start to wish you could&lt;em&gt; “play&quot;&lt;/em&gt; the gameboy software as a musical instrument as opposed to composing music in its tracker style interface. that's where the LSDj keyboard comes in. the idea is, the keyboard sends messages though the gameboy linkport to LSDj. the commands that can be sent vary from playing/stopping notes or chains or tables, un/muting channels, in/decreasing octaves, switching instruments, navigating screens, and more. &lt;br /&gt;here's what the &lt;a href=&quot;http://wiki.littlesounddj.com/KeyboardInterface&quot; target=&quot;_blank&quot;&gt;LSDj wiki&lt;/a&gt; says about the keyboard...&lt;/p&gt;</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2010-01-19T08:23:00-05:00</updated>
    </entry>
    <entry>
        <title>R4-DS</title>
        <id>https://blog.x-e.ro/r4ds_homebrew_revolution</id>
        <link rel="alternate">https://blog.x-e.ro/r4ds_homebrew_revolution</link>
        <summary type="html">&lt;div style=&quot;width: 505px;&quot;&gt;
&lt;p&gt;&lt;a title=&quot;R4-DS&quot; rel=&quot;shadowbox[post-118];player=img;&quot; href=&quot;http://img.x-e.ro/i/R4DS-00.jpg&quot;&gt;&lt;img title=&quot;R4-DS the homebrew revolution&quot; src=&quot;http://blog.x-e.ro/ui/img/blog/uploads/r4-ds.00.gif&quot; alt=&quot;R4-DS the homebrew revolution&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;the nintendo ds is an awesome portable gaming system. i have the ds lite, its thin, weights under a pound, has two super bright backlit screens, pretty sweet integrated speakers, the classic nintendo plus d-pad, four front buttons, and two shoulder buttons. the bottom screen is touch sensitive, which makes for some awesome gameplay. the touch screen is sick, but a lot of people can be put off by it. so tons of games let your switch between the touch motion and d-pad motion.&lt;/p&gt;
&lt;p&gt;&lt;a title=&quot;R4-DS&quot; rel=&quot;shadowbox[post-118];player=img;&quot; href=&quot;http://img.x-e.ro/i/R4DS-01.jpg&quot;&gt;&lt;img title=&quot;the nintendo DS&quot; src=&quot;http://blog.x-e.ro/ui/img/blog/uploads/r4-ds.01.jpg&quot; alt=&quot;the nintendo DS&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2009-07-10T09:40:49-04:00</updated>
    </entry>
    <entry>
        <title>chiptune albums to rock out</title>
        <id>https://blog.x-e.ro/chiptune_albums_to_rock_out</id>
        <link rel="alternate">https://blog.x-e.ro/chiptune_albums_to_rock_out</link>
        <summary type="html">&lt;div class=&quot;row&quot;&gt;
&lt;div class=&quot;lbl&quot; style=&quot;width: 220px; height: 175px&quot;&gt;&lt;a href=&quot;http://www.iimusic.net/catalog/2009/06/nectar&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://blog.x-e.ro/ui/img/blog/uploads/nectar.gif&quot; alt=&quot;phlogiston - nectar&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;div class=&quot;inputs&quot; style=&quot;width: 470px;&quot;&gt;&lt;br/&gt;&lt;a href=&quot;http://www.iimusic.net/catalog/2009/06/nectar&quot; target=&quot;_blank&quot;&gt;nectar&lt;/a&gt; by &lt;a href=&quot;http://www.8bitpeoples.com/discography/by/phlogiston&quot; target=&quot;_blank&quot;&gt;phlogiston&lt;/a&gt; - nectar is 2 EPs in one. part one, &lt;em&gt;Croquel Adventure&lt;/em&gt;, continues in the chip-tune tradition of short, fun, pure NES songs. while part two, &lt;em&gt;HEAT&lt;/em&gt;, transports you to an 80's vision of the distant future. the album is a tour through a vast dystopian cityscape where high-tech low-life roam the streets. and the lines between man and machine have been washed out.&lt;/div&gt;
&lt;/div&gt;
&lt;p&gt; &lt;br class=&quot;clear&quot; /&gt; &lt;/p&gt;</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2009-06-16T16:10:24-04:00</updated>
    </entry>
    <entry>
        <title>two free video game fonts!</title>
        <id>https://blog.x-e.ro/metroid_and_ghosts_n_goblins_fonts</id>
        <link rel="alternate">https://blog.x-e.ro/metroid_and_ghosts_n_goblins_fonts</link>
        <summary type="html">&lt;p class=&quot;center&quot;&gt;&lt;img title=&quot;metroid font - NARPASSWORD00000 - fontvir.us&quot; src=&quot;http://blog.x-e.ro/ui/img/blog/uploads/narpassword00000.png&quot; alt=&quot;metroid font - NARPASSWORD00000 - fontvir.us&quot; width=&quot;710&quot; height=&quot;200&quot; /&gt;&lt;/p&gt;
&lt;p&gt;i have been wanting to make a &lt;a href=&quot;http://en.wikipedia.org/wiki/Metroid&quot; target=&quot;_blank&quot;&gt;metroid&lt;/a&gt; font for a long time now.&lt;a href=&quot;http://fontvir.us/?x=fontz&amp;xx=NARPASSWORD00000&quot; target=&quot;_blank&quot;&gt;NARPASSWORD00000&lt;/a&gt; is made from the classic nintendo NES game metroid's password screen. the font also includes some dingbatz made from the games sprites. but i decided to go the extra mile and create the rest of the full international character set. the fonts name is a reference to a special backdoor password hidden in the game. &lt;a href=&quot;http://fontvir.us/?x=fontz&amp;xx=NARPASSWORD00000&quot; target=&quot;_blank&quot;&gt;click here to download&lt;/a&gt;.&lt;/p&gt;</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2009-01-10T15:10:44-05:00</updated>
    </entry>
    <entry>
        <title>gameboy prosound mod</title>
        <id>https://blog.x-e.ro/gameboy_prosound_mod</id>
        <link rel="alternate">https://blog.x-e.ro/gameboy_prosound_mod</link>
        <summary type="html">&lt;p class=&quot;center&quot;&gt;&lt;a title=&quot;nintendo gameboy prosound mod&quot; rel=&quot;shadowbox[post-113];player=img;&quot; href=&quot;http://img.x-e.ro/i/prosound-01-clear.gameboy.jpg&quot;&gt;&lt;img title=&quot;nintendo gameboy prosound mod&quot; src=&quot;http://blog.x-e.ro/ui/img/blog/uploads/prosound01.png&quot; alt=&quot;nintendo gameboy prosound mod&quot; width=&quot;710&quot; height=&quot;180&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;today’s mod is for the original nintendo gameboy. if you want to get serious about chip tunes, whether your using &lt;/span&gt;&lt;a href=&quot;http://littlesounddj.com/&quot; target=&quot;_blank&quot;&gt;lsdj&lt;/a&gt;&lt;span&gt; or &lt;/span&gt;&lt;a href=&quot;http://nanoloop.com/&quot; target=&quot;_blank&quot;&gt;nanoloop&lt;/a&gt;&lt;span&gt;, the sound quality of your instrument is a priority. the stock nintendo gameboy is equipped with a single headphone jack. and if you have ever tried recording anything from that, it sounds pretty bad. thus the prosound modification was invented to add a line out jack to the gameboy.&lt;/span&gt;&lt;/p&gt;</summary>
        <author>
            <name>xero harrison</name>
        </author>
        <updated>2008-11-10T14:22:00-05:00</updated>
    </entry>
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